McGonigal.Bogost

Scant Questions/Notes...I'm reserving some as post-its in my text


 * What is the payout in games for McGonigal and whom is the target audience for them? Who is she concerned with?
 * McGonigal appears incredibly optimistic about games...why might that be? What might she be overlooking or not considering, if anything?
 * How does game context influence the medium for Bogost?
 * When considering arguments made in both texts, How can we develop games for social change when people play games for fantasy, pleasure, and reinforcement of who they are? (E.T.)
 * Graphic realism in games...i'm not sure what to say about this, but I'm not sold that it is important most of the time...actually i think that it can detract from the game if it is too real...some other commentary on it..http://thecontrolleronline.com/2012/08/editorial-photo-realistic-graphics-are-holding-gaming-back/, http://www.digra.org/dl/db/05150.48223 , http://www.cs.brown.edu/courses/cs123/lectures/18_Photorealism.pdf , http://www.mitpressjournals.org/doi/pdf/10.1162/pres.16.4.337
 * The parallax view (Žižek) -yup, i found it...Bogost's treatment of music is so trite. Shame on you, Bogost.
 * media is not democratized, it is tamed. organized. controlled-interesting point, Bogost-however, how does that relate to concerns about sexual harassment in video games? Does 'domestication' include developing safe spaces? Is Bogost harkening the 'new frontier' arguments heralded by techno-optimists and folks like John Perry Barlow at the EFF ?